Date: 27 May 2021
The focus was on the global industry outlook, based on technology, culture and trend forecasting. How can we formulate a 5-year vision for the industry and Interactive Entertainment law?
Total immersion. From reality to perception. Video games will lead (and change) the way we perceive ourselves, others, and our place in the world. Can we harness the power of interactive entertainment to drive a change for a better (digital) future?