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School of Electronic Engineering and Computer Science

IGGI (Intelligent Games and Game Intelligence) Conference 2018

12 September 2018 - 13 September 2018

Time: 9:30am - 8:30pm
Venue: Arts Two building, Queen Mary University of London

The IGGI Centre for Intelligent Games and Game Intelligence conference is your annual game research download from 60+ PhD students and researchers at York, QMUL, Goldsmiths and Essex Universities.

We are delighted to invite you to the fourth annual IGGI Symposium, to be held at Queen Mary, University of London, on Wednesday 12th and Thursday 13th September 2018. This event will introduce you to the developments in the exciting work of our students, and provide a route for engagement between the Games Industry and Academia. Registration for the Symposium will open at 09:30 and the main event will run from 10:30 to 18:20, with a drinks reception and poster session to end the day from 18:20 to 20:00. Tickets are free, but limited!

  • Get inspired by keynotes pushing the creative industries forward
  • Get smart with rapid talks on the latest findings in game AI, analytics, procedural content generation, engagement, embodied interaction and more
  • Get hands-on with workshops on cutting-edge techniques
  • Get collaborating with world-leading researchers

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) (www.iggi.org.uk) is a £12 million collaboration between the University of York, the University of Essex, and Goldsmiths & Queen Mary, University of London. The IGGI programme will train 61 PhD students over a period of 8 years, in close collaboration with the UK games industry. IGGI aims to revolutionise the UK games industry by providing early access to cutting-edge research and excellent students for placements. In addition, IGGI PhDs work with the games industry to investigate how games can be used to achieve new goals for science and society.

This symposium is a great opportunity to:

  • meet 61 exciting PhD students who can work with and in your company through short internships and defined projects (up to 8 weeks unpaid) and longer placements (3-12 months, paid) 
  • network with games industry and research partners to find out about new, innovative directions in games research.
  • have your say on the future direction of research and skills training needed by the games industry.

Wednesday 12th will start at 10:30, with an introduction to IGGI, keynote speakers, IGGI students wowing you during the IGGI Buzz to introduce their research and our established students presenting their work in more detail. In the evening, we will celebrate with a drinks reception and the IGGI students’ poster presentations.

Thursday 13th September, will start at 9:30 and the day will feature more excellent keynote speakers, IGGI students presenting their fascinating work, and the chance to try out some of their demos.

Confirmed Keynotes

  • Tameem Antoniades, Ninja Theory:
  • Psychosis and the Making of 'Hellblade: Senua’s Sacrifice'  
  • Sebastian Risi, University of Copenhagen:
  • Playing and Designing Games through Bio-Inspired AI 

The full event schedule, and further information, can be viewed on the conference website: http://2018.iggi.org.uk

For directions, please see: http://2018.iggi.org.uk/venue.php

The IGGI consortium

Professor Peter Cowling (York), Professor Simon Lucas (QMUL), Professor Atau Tanaka (Goldsmiths), Professor William Latham (Goldsmiths), Professor Richard Bartle (Essex), Professor Anders Drachen (York), Professor Udo Kruschwitz (Essex), Professor Simon Colton (QMUL), Dr Sebastian Deterding (York), Dr Jeremy Gow (QMUL), Dr Diego Perez Liebana (QMUL), Dr Laurissa Tokarchuk (QMUL).

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