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Seminar: Computational Creativity and Videogame Design
23 January 2018
Time: 5:00 - 6:00pm
Venue: Room: BR3.02, EECS, QMUL
Speaker:
Prof. Simon Colton, Digital Games Technologies (Falmouth) and Computational Creativity (Goldsmiths), EPSRC Leadership Fellow Metamakers Institute, Games Academy, Falmouth University Computational Creativity Group, Goldsmiths, University of London, metamakers.falmouth.ac.uk, ccg.doc.gold.ac.uk
Abstract
In Computational Creativity research, we try to hand over creative responsibilities to
software in arts and science projects, so that our systems can become trusted co-creators
or autonomous creatives. After describing some recent advances and issues in
Computational Creativity, I’ll move on to what is a killer application for the field, namely
videogame design. I’ll describe recent work I’ve been involved with that aims to use AI
techniques to democratise game design, so that anyone and everyone can make digital
games as easily as they can write stories or make videos. I’ll also cover projects in procedural
content generation and whole game design, and the idea that we can communicate
our lives through play. At the end of the talk, I’ll come back to Computational Creativity
research in general and look at high-level issues such as software showing intentionality,
which we’ve addressed through The Painting Fool project. I’ll then describe what I believe
is the biggest issue facing the field, namely authenticity, and I’ll provide some suggestions
for how we can start to address this issue.
Bio
Simon Colton is a Professor of Digital Games Technology, holding an ERA Chair at
Falmouth University, and a part-time Professor of Computational Creativity at Goldsmiths,
University of London. He was previously a reader in Computational Creativity at Imperial
College, London, and held an EPSRC Leadership Fellowship until mid-2017. An AI researcher
for 20 years, he is one of the founding members of the Computational Creativity movement,
with nearly 200 publications and national and international awards for his research.
At Falmouth, he co-leads the MetaMakers Institute (
www.metamakersinstitute.com
)
applying Computational Creativity techniques to the democratisation of game design
and the cultural appreciation of videogames. At Goldsmiths, he co-leads the Computational
Creativity group (ccg.doc.gold.ac.uk), addressing issues of creative behaviour in various
application domains. He is also involved in the EPSRC IGGI doctoral training centre and the
DC Labs Next Step Digital Economy centre. He is best known for his work on software
such as the HR mathematical discovery system, The Painting Fool (
www.thepaintingfool.com
),
the What-If Machine (
http://ccg.doc.gold.ac.uk/research/whim
) and the Wevva iOS game design
system (https://itunes.apple.com/gb/app/wevva/id1322519841 and
www.wevvagame.com
).
He has recently co-founded up a company called Imaginative AI Ltd., to pursue commercial
applications of Computational Creativity.
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