Miss Raluca GainaLecturer in Gaimes and AIEmail: r.d.gaina@qmul.ac.ukRoom Number: Peter Landin, CS 335Website: https://rdgain.github.io/TeachingResearchPublicationsTeachingArtificial Intelligence in Games (Postgraduate)This module covers a range of Artificial Intelligence techniques employed in games, and teaches how games are and can be used for research in Artificial Intelligence. This module has a strong programming component. The module explores algorithms for creating agents that play classical board games (such as chess or checkers) and real-time games (Mario or PacMan), including single agents able to play multiple games. The module gives an overview of multiple techniques, such as Monte Carlo Tree Search, Evolutionary Computation, Deep and Machine Learning applied to games.ResearchResearch Interests:My research interests include general video game playing AI, reinforcement learning and evolutionary computation algorithms.Publications Gaina RD, Devlin S, Lucas SM et al. (2021). Rolling Horizon Evolutionary Algorithms for General Video Game Playing. nameOfConference DOI: 10.1109/TG.2021.3060282 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/71287 Perez-Liebana D, Hsu Y-J, Emmanouilidis S et al. (publicationYear). Tribes: A New Turn-Based Strategy Game for AI Research. nameOfConference DOI: 10.1609/aiide.v16i1.7438 QMRO: qmroHref Perez-Liebana D, Alam MS, Gaina RD (2020). Rolling Horizon NEAT for General Video Game Playing. 2020 IEEE Conference on Games (CoG) DOI: 10.1109/cog47356.2020.9231606 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/65401 Gaina RD, Perez-Liebana D, Lucas SM et al. (2020). Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing. 2020 IEEE Conference on Games (CoG) DOI: 10.1109/cog47356.2020.9231587 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/65400 Montoliu R, Gaina RD, Pérez-Liebana D et al. (2020). Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game. International Conference on the Applications of Evolutionary Computation DOI: 10.1007/978-3-030-43722-0_26 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/65282 Perez-Liebana D, Gaina RD, Drageset O et al. (publicationYear). Analysis of Statistical Forward Planning Methods in Pommerman. nameOfConference DOI: 10.1609/aiide.v15i1.5226 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/61628 Liébana DPXR, Lucas SM, Gaina RD et al. (2019). General Video Game Artificial Intelligence. nameOfConference DOI: 10.2200/s00944ed1v01y201908gci005 QMRO: qmroHref GAINA RALUCA, Stephenson M (2019). 'Did You Hear That?' Learning to Play Video Games from Audio Cues. IEEE Conference on Games (COG) DOI: 10.1109/CIG.2019.8848088 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/61746 Lucas S, Dockhorn A, Volz V et al. (2019). A Local Approach to Forward Model Learning: Results on the Game of Life Game. IEEE Conference on Games (COG) DOI: 10.1109/CIG.2019.8848002 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/61748 Dockhorn A, Lucas S, Volz V et al. (2019). Learning Local Forward Models on Unforgiving Games. IEEE Conference on Games (COG) DOI: 10.1109/CIG.2019.8848044 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/61745 Drageset O, GAINA RALUCA, Perez-Liebana D et al. (2019). Optimising Level Generators for General Video Game AI. IEEE Conference on Games (COG) DOI: 10.1109/CIG.2019.8847961 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/61742 GAINA RALUCA, Lucas S, Perez-Liebana D (2019). Project Thyia: A Forever Gameplayer. IEEE Conference on Games (COG) DOI: 10.1109/CIG.2019.8848047 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/61794 Gaina RD, Lucas SM, Pérez-Liébana D (publicationYear). Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods. nameOfConference DOI: 10.1609/aaai.v33i01.33011691 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/55132 Perez D, Liu J, Abdel Samea Khalifa A et al. (2019). General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms. nameOfConference DOI: 10.1109/tg.2019.2901021 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/59616 Lucas S, Liu J, Bravi I et al. (2019). Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best. Game Simulations Workshop (AAAI) DOI: doi QMRO: qmroHref Gaina R, Lucas S, Pérez-Liébana D (publicationYear). VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI. nameOfConference DOI: 10.1609/aiide.v14i1.13011 QMRO: qmroHref Gaina RD, Lucas SM, Perez-Liebana D (2018). General Win Prediction from Agent Experience. 2018 IEEE Conference on Computational Intelligence and Games (CIG) DOI: 10.1109/cig.2018.8490439 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/59584 Sironi CF, Liu J, Perez-Liebana D et al. (2018). Self-adaptive MCTS for General Video Game Playing. nameOfConference DOI: 10.1007/978-3-319-77538-8_25 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/42663 Gaina RD, Volkovas R, Diaz CG et al. (2017). Automatic game tuning for strategic diversity. nameOfConference DOI: 10.1109/CEEC.2017.8101624 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/59585 Gaina RD, Couetoux A, Soemers D et al. (2017). The 2016 Two-Player GVGAI Competition. nameOfConference DOI: 10.1109/TCIAIG.2017.2771241 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/32288 Perez-Liebana D, Stephenson M, Gaina RD et al. (2017). Introducing real world physics and macro-actions to general video game ai. nameOfConference DOI: 10.1109/CIG.2017.8080443 QMRO: qmroHref Gaina RD, Lucas SM, Perez-Liebana D (2017). Rolling horizon evolution enhancements in general video game playing. nameOfConference DOI: 10.1109/CIG.2017.8080420 QMRO: qmroHref Gaina RD, Lucas SM, Perez-Liebana D (2017). Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing. nameOfConference DOI: 10.1109/CEC.2017.7969540 QMRO: qmroHref Kunanusont K, Gaina RD, Liu J et al. (2017). The N-Tuple bandit evolutionary algorithm for automatic game improvement. nameOfConference DOI: 10.1109/CEC.2017.7969571 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/54629 Gaina RD, Pérez-Liébana D, Lucas SM (2017). General video game for 2 players: Framework and competition. nameOfConference DOI: 10.1109/CEEC.2016.7835911 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/59597 Gaina RD, Liu J, Lucas SM et al. (2017). Analysis of vanilla rolling Horizon evolution parameters in general video game playing. nameOfConference DOI: 10.1007/978-3-319-55849-3_28 QMRO: https://qmro.qmul.ac.uk/xmlui/handle/123456789/59596