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School of Electronic Engineering and Computer Science

Dr Laurissa Tokarchuk, BA BSc(Hons) PhD

Laurissa

Senior Lecturer

Email: laurissa.tokarchuk@qmul.ac.uk
Telephone: +44 20 7882 8027
Room Number: Peter Landin, CS 412
Website: http://www.eecs.qmul.ac.uk/~laurissa
Office Hours: Monday 16:30-18:00, Wednesday 15:00-16:00

Profile

Dr Tokarchuk is a member of the Game AI and Cognitive Science research groups, as well as the Centre for Intelligent Sensing (CIS). She researches mobile and location-based gaming, data-driven methods for human-computer interaction design, mobile sensing, social computing, social sensing, recommendation and game AI.

Teaching

Creating Interactive Objects (Undergraduate)

Interactive objects are physical devices controlled by microcontrollers using simple sensors and actuators. The module provides students with skills, knowledge, and experience of designing and prototyping interactive physical objects using contemporary microcontrollers. The module covers basic electronics, control circuits, sensors (analogue and digital), output (analogue and digital), microcontrollers, simple networking, and microcontroller programming using the popular Arduino open-source platform. It additionally touches on topics of interaction design and evaluation to provide a framework in which students can prototype and understand interactive objects.

Digital Media and Social Networks (Undergraduate)

Introduction to Online Social Networks (OSN) Characteristics of OSNs Basic Graph Theory Small World Phenomenon Information propagation on OSNs Influence and Content Recommendation Sentiment Analysis in Social Media Privacy and ethics

Research Impact and Engagement (Postgraduate)

This module equips IGGI PhD students with the knowledge and skills required to understand how they can responsibly generate economic, social and cultural impact from their research. An intensive part 1 introduces students to a range of topics in the context of interaction between academic research and the games industry: user engagement, communication skills, responsible innovation, and inclusive and ethical research. In part 2, students are then mentored (possibly remotely) by industry and academic experts to design and develop a more substantial piece over several weeks -- a game, interactive experience, short film or similar -- that communicates their research to wider audiences.

Research

Publications

  • Withington O, Cook M, Tokarchuk L (2024). On the Evaluation of Procedural Level Generation Systems. nameOfConference


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  • Berns S, Volz V, Tokarchuk L et al. (2024). Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games. nameOfConference


  • Ballou N, Sewall CJR, Ratcliffe J et al. (publicationYear). Registered report evidence suggests no relationship between objectively tracked video game playtime and well-being over 3 months.. nameOfConference


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  • Ballou N, Sewall CJR, Ratcliffe J et al. (publicationYear). Supplemental Material for Registered report evidence suggests no relationship between objectively tracked video game playtime and well-being over 3 months.. nameOfConference


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  • Berns S, Volz V, Tokarchuk L et al. (2024). Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games.. nameOfConference

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  • Withington O, Cook M, Tokarchuk L (2024). On the Evaluation of Procedural Level Generation Systems.. nameOfConference

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  • Withington O, Tokarchuk L (2023). The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods. Proceedings of the 18th International Conference on the Foundations of Digital Games


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  • Tokarchuk L, Ratcliffe J, Hoover M et al. (2023). Editorial: Remote XR user studies. nameOfConference


  • Tokarchuk L, Ratcliffe J, Hoover M et al. (2023). Editorial: Remote XR user studies.. nameOfConference

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  • Hervé JB, Withington O, Hervé M et al. (2023). Exploring Minecraft Settlement Generators with Generative Shift Analysis. nameOfConference

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  • Ratcliffe J, Tokarchuk L (2022). The potential of remote XR experimentation: Defining benefits and limitations through expert survey and case study. nameOfConference


  • Ratcliffe J, Tokarchuk L (2022). Rich virtual feedback from sensorimotor interaction may harm, not help, learning in immersive virtual reality. Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology


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  • Withington O, Tokarchuk L (2022). Compressing and Comparing the Generative Spaces of Procedural Content Generators. IEEE Conference on Games (CoG)


  • Withington O, Tokarchuk L (2022). Compressing and Comparing the Generative Spaces of Procedural Content Generators.. nameOfConference


  • Raeburn G, Welton M, Tokarchuk L (publicationYear). Developing a play-anywhere handheld AR storytelling app using remote data collection. nameOfConference


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  • Raeburn G, Tokarchuk L (2022). Comparing principally imagination and interaction versions of a play anywhere mobile AR location-based story. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)


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  • Raeburn G, Tokarchuk L (2022). Comparing principally imagination and interaction versions of a play anywhere mobile AR location-based story.. nameOfConference

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  • Ratcliffe J, Tokarchuk L (2022). Rich virtual feedback from sensorimotor interaction may harm, not help, learning in immersive virtual reality.. nameOfConference

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  • Ratcliffe J, Ballou N, Tokarchuk L (2021). Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality. Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology


  • Ratcliffe J, Tokarchuk L (2021). Sensorimotor learning in immersive virtual reality: a scoping literature review. 2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)


  • Raeburn G, Tokarchuk L (2021). Varying user agency and interaction opportunities in a home mobile augmented virtuality story. 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)


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  • Raeburn G, Tokarchuk L, Welton M (2021). Creating Immersive Play Anywhere Location-Based Storytelling Using Mobile AR. nameOfConference


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  • Ratcliffe J, Soave F, Hoover M et al. (2021). Remote XR Studies: Exploring Three Key Challenges of Remote XR Experimentation. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems


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  • Ratclife J, Soave F, Bryan-Kinns N et al. (2021). Extended reality (xr) remote research: A survey of drawbacks and opportunities. nameOfConference


  • Ratcliffe J, Ballou N, Tokarchuk L (2021). Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality.. nameOfConference

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  • Ratcliffe J, Soave F, Bryan-Kinns N et al. (2021). Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities.. nameOfConference

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  • Ratcliffe J, Soave F, Hoover M et al. (2021). Remote XR Studies: Exploring Three Key Challenges of Remote XR Experimentation.. nameOfConference

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  • Ratcliffe J, Tokarchuk L (2020). Evidence for embodied cognition in immersive virtual environments using a second language learning environment. 2020 IEEE Conference on Games (CoG)


  • Ratcliffe J, Tokarchuk L (2020). Presence, Embodied Interaction and Motivation. Proceedings of the 28th ACM International Conference on Multimedia


  • Katevas K, Hänsel K, Clegg R et al. (2019). Finding dory in the crowd: Detecting social interactions using multi-modal mobile sensing. nameOfConference


  • Perez NP, Tokarchuk L, Burdet E et al. (2019). Exploring user motor behaviour in bimanual interactive video games. IEEE Conference on Computatonal Intelligence and Game


  • Warriar VR, Woodward JR, Tokarchuk L (2019). Modelling player preferences in AR mobile games. IEEE Conference on Computatonal Intelligence and Game


  • Warriar VR, Ugarte C, Woodward JR et al. (2019). PlayMapper: Illuminating design spaces of platform games. IEEE Conference on Computatonal Intelligence and Game


  • Zaal H, Baydoun M, Marcenaro L et al. (2019). Abnormality Detection using Graph Matching for Multi-Task Dynamics of Autonomous Systems. 2019 16th IEEE International Conference on Advanced Video and Signal Based Surveillance (AVSS)


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  • Katevas K, Hänsel K, Clegg RG et al. (2019). Finding Dory in the Crowd: Detecting Social Interactions using Multi-Modal Mobile Sensing.. nameOfConference

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  • Irfan M, Tokarchuk L, Marcenaro L et al. (2018). ANOMALY DETECTION IN CROWDS USING MULTI SENSORY INFORMATION. 2018 15th IEEE International Conference on Advanced Video and Signal Based Surveillance (AVSS)


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  • Pacheco C, Tokarchuk L, Pérez-Liébana D (2018). Studying believability assessment in racing games. Proceedings of the 13th International Conference on the Foundations of Digital Games


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  • Gabana D, TOKARCHUK LN, HANNON E et al. (2018). Effects of Valence and Arousal on Working Memory Performance in Virtual Reality Gaming. 7th Affective Computing and Intelligent Interaction


  • Irfan M, Tokarchuk LN, Marcenaro L et al. (2018). Anomaly Detection in Crowds Using Multi Sensory Information.. nameOfConference

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  • Tokarchuk L, Wang X, Poslad S (2017). Piecing together the puzzle: Improving event content coverage for real-time sub-event detection using adaptive microblog crawling.. nameOfConference


  • Katevas K, Tokarchuk L, Haddadi H et al. (2017). Demo. Proceedings of the 15th Annual International Conference on Mobile Systems, Applications, and Services


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  • Katevas K, Tokarchuk L, Haddadi H et al. (2017). Detecting Group Formations using iBeacon Technology. nameOfConference


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  • Gábana Arellano D, Tokarchuk L, Gunes H (2017). Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games. nameOfConference


  • Katevas K, Haddadi H, Tokarchuk L (2016). SensingKit: Evaluating the Sensor Power Consumption in iOS devices. nameOfConference


  • Katevas K, Haddadi H, Tokarchuk L et al. (2016). Detecting Group Formations using iBeacon Technology. HASCA @ UbiComp 2016


  • Smith D, TOKARCHUK LN, Wiggins G (2016). Rapid Phenotypic Landscape Exploration through Hierarchical Spatial Partitioning. 14th International Conference on Parallel Problem Solving from Nature


  • Smith D, Tokarchuk L, Wiggins G (2016). Exploring Conflicting Objectives with MADNS. Proceedings of the 2016 on Genetic and Evolutionary Computation Conference Companion


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  • Smith D, Tokarchuk L, Wiggins G (2016). Harnessing Phenotypic Diversity towards Multiple Independent Objectives. Proceedings of the 2016 on Genetic and Evolutionary Computation Conference Companion


  • Irfan M, Marcenaro L, Tokarchuk L (2016). Crowd Analysis Using Visual and Non-Visual Sensors, a Survey. 2016 IEEE Global Conference on Signal and Information Processing (GlobalSIP)


  • Katevas K, Haddadi H, Tokarchuk LN (2016). SensingKit: Evaluating the Sensor Power Consumption in iOS Devices.. nameOfConference

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  • Katevas K, Haddadi H, Tokarchuk L et al. (2015). Walking in Sync. Proceedings of the 2nd workshop on Workshop on Physical Analytics


  • Smith D, Tokarchuk L, Fernando C (2015). Evolving Diverse Strategies Through Combined Phenotypic Novelty and Objective Function Search. nameOfConference


  • TOKARCHUK LN, Wang X, Cuadrado F et al. (2015). Adaptive identification of hashtags for real-time event data collection. nameOfConference


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  • Katevas K, Haddadi H, Tokarchuk L (2014). Poster: SensingKit - A multi-platform mobile sensing framework for large-scale experiments. nameOfConference

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  • Wang X, Tokarchuk L, Poslad S (2014). Identifying Relevant Event Content for Real-Time Event Detection. 2014 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM 2014)


  • Adeel M, Tokarchuk LN, Azam MA et al. (2014). Propagation analysis of malware families in mobile P2P networks. nameOfConference


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  • Fatemi M, Tokarchuk L (2013). A Community Based Social Recommender System for individuals & groups. nameOfConference


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  • Li K, Bigham J, Bodanese EL et al. (2013). Outdoor location estimation in changeable environments. nameOfConference


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  • Li K, Bigham J, Tokarchuk L et al. (2013). A probabilistic approach to outdoor localization using clustering and principal component transformations. nameOfConference


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  • Jarvis MD, Harris T, Tokarchuk L (2013). Ubicomp'13 sencity workshop. Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication


  • Li K, Bigham J, Bodanese EL et al. (2013). Location estimation in large indoor multi-floor buildings using hybrid networks. nameOfConference


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  • Li K, Bigham J, Tokarchuk L (2013). Validation of a Probabilistic Approach to Outdoor Localization. nameOfConference


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  • Wang X, Tokarchuk L, Cuadrado F et al. (2013). Exploiting Hashtags for Adaptive Microblog Crawling. nameOfConference

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  • Wang X, Tokarchuk L, Cuadrado F et al. (2013). Exploiting hashtags for adaptive microblog crawling. nameOfConference


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  • Li K, Bigham J, Bodanese EL et al. (2013). Outdoor Location Estimation in Changeable Environments. nameOfConference


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  • Zielinski A, Middleton SE, Tokarchuk LN et al. (2013). Social media text mining and network analysis for decision support in natural crisis management. nameOfConference

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  • Khan SKA, Loo J, Azam MA et al. (2012). Enhanced Lobby Influence: Knowledge based content forwarding algorithm for opportunistic communication networks. nameOfConference

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  • Khan SKA, Loo J, Azam MA et al. (2012). Hybrid content forwarding technique for Bluetooth communication environment. nameOfConference

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  • Khan SKA, Mondragon RJ, Tokarchuk LN (2012). Lobby influence: Opportunistic forwarding algorithm based on human social relationship patterns. nameOfConference


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  • KHAN SKA, MONDRAGON RJ, TOKARCHUK LN (2012). Lobby Influence: Opportunistic forwarding algorithm based on Human social relationship patterns.. PerMoby 2012:International Workshop on the impact of Human Mobility in Pervasive Systems and Applications 2012


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  • FATEMI M, TOKARCHUK LN (2012). An Empirical Study on IMDb and its Communities Based on the Network of Co-Reviewers.. MPM '12 Proceedings of the First Workshop on Measurement, Privacy, and Mobility


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  • Fatemi M, Tokarchuk LN (2012). An empirical study on IMDb and its communities based on the network of co-reviewers.. nameOfConference

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  • Adeel M, Tokarchuk LN (2011). MPeersim: Simulation environment for mobile P2P networks. nameOfConference

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  • Adeel M, Tokarchuk LN (2011). Analysis of Mobile P2P Malware Detection Framework through Cabir & Commwarrior Families. 2011 IEEE Third Int'l Conference on Privacy, Security, Risk and Trust and 2011 IEEE Third Int'l Conference on Social Computing


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  • Feng C, Qin Z, Tokarchuk L et al. (2011). Epidemiological modeling of passive worm propagation on the P2P file-sharing network. nameOfConference


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  • Adeel M, Tokarchuk LN (2011). MPeersim: Simulation environment for mobile P2P networks.. nameOfConference

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  • Feng C, Qin Z, Cuthbert L et al. (2010). Reactive worms propagation modeling and analysis in peer-to-peer networks. nameOfConference

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  • TOKARCHUK L, Adeel M, Azam MA (2010). Classification of Mobile P2P Malware Based on Propagation Behaviour. The Fourth International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies

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  • TOKARCHUK L, Azam MA, Adeel M (2010). Human Behaviour Detection Using GSM Location Patterns and Bluetooth Proximity Data. The Fourth International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies

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  • ADEEL M, TOKARCHUK LN, CUTHBERT L et al. (2009). Improved Distributed Framework for Worm Detection & Throttling in Mobile Peer-to-Peer Networks. nameOfConference

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  • FENG C, QIN Z, TOKARCHUK LN et al. (2009). Propagation Modeling and Analysis of Peer-to-Peer File-Sharing Networks. nameOfConference

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  • Adeel M, Tokarchuk L, Cuthbert L et al. (2009). A DISTRIBUTED FRAMEWORK FOR PASSIVE WORM DETECTION AND THROTTLING IN P2P NETWORKS. nameOfConference


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  • Adeel M, Tokarchuk LN, Cuthbert LG et al. (2009). A Distributed Framework for Passive Worm Detection and Throttling in P2P Networks.. nameOfConference

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  • AZAM M, TOKARCHUK L (2009). Behaviour Detection Using Bluetooth Proximity Data. Proceedings of Networking & Electronic Commerce Research Conference

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  • Wang L, Vial ED, Tokarchuk LN et al. (2009). Blue Danger: Live Action Gaming Over Bluetooth.. nameOfConference

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  • Wang L, De Vial E, Tokarchuk L et al. (2009). Blue Danger: Live action gaming over Bluetooth. nameOfConference


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  • DONG R, TOKARCHUK LN, MA A (2009). Digging Friendship: Paper Recommendation in Social Networks. Proceedings of Networking & Electronic Commerce Research Conference

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  • Khan SKA, Tokarchuk LN (2009). Interest-Based Self Organization in Group-Structured P2P Networks.. nameOfConference

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  • Khan SKA, Tokarchuk LN (2009). Interest-based Self Organization in Group-Structured P2P Networks. nameOfConference


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  • Tokarchuk L, Shoop K, Ma A (2009). Using Co-presence Communities to Enhance Social Recommendation. nameOfConference


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  • Feng C, Qin Z, Cuthbet L et al. (2008). Propagation model of active worms in P2P networks. nameOfConference


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  • ZHAN B, TOKARCHUK L, FENG C et al. (2008). Defense against Passive Worms in P2P Networks. Networking & Electronic Commerce Research Conference

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  • Adeel M, Hussain M, Beenish U et al. (2008). Identifier Based Key Distribution Protocol for Wireless Sensor Networks. nameOfConference


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  • Feng CS, Qin ZG, Cuthbet L et al. (2008). Propagation Model of Active Worms in P2P Networks. nameOfConference

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  • Feng CS, Qin ZG, Cuthbet L et al. (2008). Propagation Modeling of Passive Worms in P2P Networks. nameOfConference


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  • Feng CS, Qin ZG, Cuthbet L et al. (2008). Propagation modeling and analysis of viruses in P2P networks. nameOfConference


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  • Tokarchuk L, Bigham J, Cuthbert L (2006). Fuzzy and tile coding function approximation in agent coevolution. nameOfConference

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  • TOKARCHUK LN (2005). Fuzzy and Tile Coding Approximation Techniques for Coevolution in Reinforcement Learning. nameOfConference

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  • Ngo-Pham K, Bigham J, Rodaway J et al. (2005). A system to mark programs automatically. nameOfConference


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  • TOKARCHUK LN, BIGHAM J, CUTHBERT L (2005). Fuzzy Sarsa: An approach to linear function approximation in reinforcement learning. International Conference on Artificial Intelligence and Machine Learning

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  • CUTHBERT LG, Bigham J, Tokarchuk L (2004). Fuzzy Sarsa: An approach to fuzzifying Sarsa Learning. Proceeding of the International Conference on Computational Intelligence for Modelling, Control and Automation, July 2004

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  • Ryan D, Bigham J, Cuthbert L et al. (2002). Intelligent agents for resource management in third generation mobile networks. nameOfConference


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  • Cuthbert L, Ryan D, Tokarchuk L et al. (2001). Using intelligent agents to manage resources in 3G networks. nameOfConference

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  • Tjelta T, Nordbotten A, Annoni M et al. (2001). Future broadband radio access systems for integrated services with flexible resource management. nameOfConference


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  • D'Inverno M, Luck M, Boutilier C et al. (2001). Multi-agent systems research into the 21st century. nameOfConference


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  • CUTHBERT LG, BIGHAM J, TOKARCHUK LN et al. (2001). Design of a Trust Model for a Secure Multi-Agent Marketplace. Proceedings of the Fifth International Conference on Autonomous Agents


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  • CUTHBERT LG, BIGHAM J, TOKARCHUK LN et al. (2001). Selection Mechanisms for Resource Provision in an Agent-Based System for 3G. 9th International Conference on Telecommunication, Dallas, TX

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  • CUTHBERT LG, Bigham J, Tokarchuk L et al. (2001). "Using intelligent agents to manage resources in 3G networks.". nameOfConference

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  • Bigham J, Tokarchuk L, Ryan DJ et al. (2001). Agent-based resource management for 3G networks. nameOfConference


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  • Cuthbert L, Ryan D, Tokarchuk L et al. (2001). Using intelligent agents to manage resources in 3G networks. nameOfConference

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