Our academics undertake world-leading research achieving results that are original, informative, often surprising or questioning, always significant and that have an impact on wider society and within specialist areas of knowledge. Watch the clips below for a snapshot of our school's research activities.
The Centre for Digital Music is a world-leading multidisciplinary research group in the field of Music & Audio Technology. Examples of research area covered: Artificial Intelligence, Audio Engineering, Augmented Instruments, Music Cognition, Machine Listening, Music Informatics, Music Performance and Expression, Interactional Sound & Music.
Watch a musical performance of computer-generated folk music by academics in the School of Electronic Engineering and Computer Science.
In trying to determine what factors might influence a football team's performance over the course of a season, Professor Norman Fenton turns to Maths formulas often applied to predicting Climate Change.
Inaugural Lecture: Professor Josh Reiss
Mood Glove is a haptic wearable prototype for enhancing mood music in Film through haptic sensations. The prototype is the result of an ongoing research project aimed at designing expressive haptic sensations to enrich media. This is a research project by Antonella Mazzoni for the Media and Arts Technology Doctoral Training Centre, at Queen Mary University of London.
TileAttack is a two player game whose aim is to identify the parts of a text that refer to objects - e.g., people, places, locations. Find out more.