More Than Just a Game (MTJG) brings together top legal and gaming experts from around the world to explore emerging challenges in the gaming industry.
Hosted by Queen Mary University of London’s Centre for Commercial Law Studies at Ironmongers’ Hall in east London from 5-6 April, the conference encourages and builds bridges between the industry and academic research at the time in which games and interactive entertainment are facing new challenges relating to social issues, industry autonomy, and the regulation of technology.
The fourth edition of MTJG will focus on the impact of artificial intelligence and immersive technologies on interactive entertainment and our culture, identities and freedoms.
During the two days of the conference, leading international academics, publishers, lawyers, industry experts and policy makers will discuss a wide range of legal and regulatory topics, including intellectual property law, technology, content and communities regulation, data protection and privacy, competition law, influencer marketing and loot boxes.
Dr Gaetano Dimita, from Queen Mary’s School of Law and organiser of the event, said: “Games and interactive entertainment are the most successful and fastest-growing of the creative industries. In this environment, creativity meets the latest technologies, spawning cutting-edge legal and regulatory issues. MTJG is the platform where academia, industry and the legal profession meet to address the challenges and suggest solutions.”
MTJG started in London in 2015 and it is now a series of events organised in a number of cities around Europe including Paris, Frankfurt, and soon Milan and Madrid.
In 2018 the network of researchers, practitioners and experts linked to MTJG launched the first peer-reviewed academic journal dedicated to Games and Interactive Entertainment Law: the ‘Interactive Entertainment Law Review’ published by Edgar Elgar.
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