Time: 2:00pmVenue: Lecture Theatre, Centre for Commercial Law Studies, Queen Mary University of London, 67-69 Lincoln's Inn Fields, London WC2A 3JB
Interactive Entertainment is bursting with Intellectual Property. In this environment, creativity meets the latest technologies, thereby spawning cutting-edge law issues. This seminar will address some of the fundamental questions related to the legal nature of video games, the boundaries of protectability, and the relationship between Interactive Entertainment and Intellectual Property law, including digital exhaustion and key selling, and the issues surrounding interactivity as a form of creativity.
This seminar will provide a platform for academics, practitioners, developers and publishers to share views, exchange ideas, discuss challenges and explore solutions; in order to map the Intellectual Property issues that must to be addressed for a more appropriate promotion and protection of interactive entertainment works.
14.00-14.30 Registration
14.30-14.35 Welcome (Dr Gaetano Dimita, Professor Spyros Maniatis)
14.35-16.30 First Session
Followed by a panel discussion on Game Cloning
16.30-17.00 Coffee Break
17.00-18.45 Second Session
Hugh Hancock - More Than A Game from Strange Company on Vimeo.
Followed by a panel discussion on Digital Exhaustion and Key Selling
18.45-19.00 Closing Remarks
19.00-19.45 Reception
Attendance is strictly by invitation only. Please register via Eventbrite.
For more information, please contact the CCLS Events Team on ccls-events@qmul.ac.uk.
Please note that CCLS events may be photographed or video and audio recorded. These materials will be used for internal and external promotional purposes only by Queen Mary University of London. If you object to appearing in the photographs, please let our photographer know on the day. Alternatively you can email the CCLS Events Team on ccls-events@qmul.ac.uk in advance of the event that you are attending.